As IGN's review argued, "Unlike the generally excellent commentary found in Grand Theft Auto 5, Postal 4 left me wincing for hours as it takes on heavy issues with the finesse and grace of a grease fire." Unfortunately, there's almost nothing to love about "Postal 4," although its reviews on Steam remain mostly positive. ![]() The game's improvements included introduction of true room-over-room situations, the use of 3D voxels instead of 2D sprites for weapons and usable inventory items, transparent water, climbable ladders, and assorted vehicles to drive (some armed with weapons). "Postal 4" attempted to take on heavy political issues, but ultimately failed to do that as well. Mark Adams ported Shadow Warrior to Mac OS in August 1997. Aside from its mechanics, IGN noted that "Postal 4" delivered a sloppy narrative, which was difficult to parse until the end of the game, which had an underwhelming conclusion. The game frequently crashed, forcing players to start and restart their game in the middle of the action. IGN's review explained that almost everything about "Postal 4" was awful, from its shooting mechanics, to its story, to its graphics, to its performance. Reviewers were brutal when discussing "Postal 4: No Regerts," and many didn't find the humor or absurdity in the satirical series' latest installment. That premise might be fine for a game or two, but four entries in and the "Postal" series has gotten tired. ![]() That sort of isolation didn't sit well with many gamers, and "Dolmen" faded into the distance as 2022 progressed. Players can summon another player character to help them defeat a particularly challenging boss, but when they return to their own single-player campaign that boss will still be alive and well. ![]() Learning a boss's moveset is often futile if they can kill you in one hit.ĭaily Emerald gave a harsh, in-depth review of "Dolmen" as well, commenting that unlike many Souls games, multiplayer in "Dolmen" is completely disconnected from the single-player mode. Unlike many Soulslike games, which offer players moments of mercy through I-frames, "Dolmen" only seems interested in beating players to a pulp repeatedly, with no chance to perfect one's strategy. The game was punishingly difficult, but not in a fun way, with many enemies seeming to have faulty hitboxes and one-hit kill attacks. NME explained that the combat system for "Dolmen" felt unbalanced, with many attacks having a weightless quality to them.
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